designers, VFX artists and costume designers to create new worlds and free their imagination.
Transformation of the film industry
The convergence of real and virtual worlds affects to all the components of the production cycle, from the development of the story to the final product for the viewer, user or gamer, including the costume design.
High-quality for customers
The demands of today’s audience for the quality of all the aspects of the audiovisual content is extremely high. For this reason, conventional 3D traditional techniques are not longer valid, specially for the costume design.
Innovation to succeed
It’s time to do things differently. We use photogrammetry in all our productions of digital clothing to provide customers with the highest quality available today and unleash their creativity to focus on their mission.
Raw Geometry Process: we proceed with the geometry processing through the images obtained. A special software will build a first raw model in 3D.
Export Final Mesh
We generate through masks and other techniques a segmentation of the different types of materials to get the final aspect of the garment.
After that, renders are generated as thumbnails for catalogue purposes and exported to the file format needed by the customer.
Decrease of the rental costs of physical garments.Less trips and time costs of costume designers and their teams for the physical selection of garments.
Current situation makes physical productions difficult to execute as usual. Digital clothing allows the continuation of the production flow.
Maximum level of detail in 3D garments exactly as the original pieces, without compromising the final production at all.
Speed & Flexibility
Modelling is not required. Just rig the garment to a character and you can animate it as you want. Online changes of textures and materials Garments can be manipulated. You adapt the garment according to your needs.
Usage in a variety of scenarios, depending on production needs. Garments can have an animated usage – both traditional animation or motion capture – or can be used with crowd software.
Acceleration of postproduction times. Immediate and remote availability of garments, accessories and props. Quick access to a catalogue with no stock shortage.